This is Sparks
Aim of the game is to share learning from a conference or something
Step One
Pick a number between 1 & 4 - remember or write it down
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Step Two
Choose one of these thought provoking ideas from the conference
INSERT YOUR OWN IDEAS (mine are at the bottom from the GFL conference)
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Step Three
Your action is the number you chose first
1. Apply the idea to a situation
2. Connect the idea to something you already know
3. Develop or add to the idea
4. Critique the idea, what is wrong with it
2. Connect the idea to something you already know
3. Develop or add to the idea
4. Critique the idea, what is wrong with it
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Step Four
Put your action and idea together to create a spark, a one or two sentence statement that is your thinking in a nutshell.
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Step Five
Using 3 gold stickers place these on the underside of the 'sparks' that you like the best. Then the results will be added up and we will have a winner!
The winning person or people could then explain their 'spark' even further, or through mime, interpretive dance, a rap, or some other creative outlet. Enjoy.
My Key Learnings and Takeaways From Games For Learning 2017
- Innovators always stay ahead of the curve, this is a hard place to constantly be
- Games provide a space to take risks, be someone else, have fun, consider other perspectives, tell a story
- F.A.I.L = First Attempt In Learning
- Every participant can have a different role or experience in learning, games often supports this and it is ok.
- Games can change the culture of a group over time
- 1:1 device environments only produce independent learners in their own world
- Limiting access to screens eg 1:3 ratio improves collaborative learning
- Games and play are an ancient way of learning
- Games are a reflection of life and who we are, Harko Brown
- Culturally responsive practice needs full community involvement
- Overly educational can kill the fun and engagement of a game!
- Being truly inclusive, does slow process down but is super necessary to be culturally responsive
- It's not about a community but making it with a community- Never Alone Inupiat Game
- 21st century skills - curiosity being the most important
- Playing and making games for learning are 2 sides of the same coin
- Developing someone else's work is not cheating it is part of a cultural practice, why always start at iteration one?
- Developing another's work is not cheating it is collaboration, it is scratch.com
- Game design is about iteration and audience feedback and engagement
- VR and AR are significantly different, both are still in baby/novelty stage
- Silicon valley culture is a bubble, great problem solvers but disconnected from the world's problems
- Cultural inclusivity takes time and effort to engage communities effectively
- Anything can be a game it depends on how you use it, even cracks in the footpath
- What is the transformative use of AR and VR?
- Computational participation goes beyond computational thinking